1/23/2024 0 Comments Mass effect 1 dlc![]() Finally, it was meant to serve as an off ending to the trilogy, especially given the initial backlash against the game's ending. By the time we get to the DLC, I felt as if I known Wrex and Ashley for a long time, it felt as if Garrus and I went through some tough times cause we both did. It all worked because we had ME1 and ME2 and bits of ME3 to grow with these characters. It was also meant to be a "chill out" period between all the rest of the serious stuff going on in ME3. ![]() The Citadel DLC was very cheery and optimistic because it was meant to serve as fan service for those who played the trilogy and grew with the characters. Hopefully Bioware learned their lesson and do not repeat with DA4.ฤก8:26:02 GMT majesticjazz said:I believe so. So yeah, I do believe to some extent that Citadel DLC was a reason behind the overly optimistic vibe of MEA and everything being a joke. I think the whole movie night stuff was a direct attempt from Bioware to continue to cash in on the "Citadel Formula". The happy go lucky and cheery vibe of MEA felt off because the entire game had that mood versus Citadel where it was just contained in one dlc. I didn't have multiple games to grow with Drack, Peebee or Liam like I did with Wrex, Liara, and Ashley. So when Bioware tried to copy & paste that "Citadel DLC formula" into MEA, it didn't work for me and many others because it felt forced. So the Citadel DLC worked because all the elements described above. Maybe the Bioware writers thought it was a succes and therefore used it as a recipe for MEA. It just seems to me that priority #1 of the Citadel DLC was filling it with as much as possible. Sure, the game had other moments where humor was introduced like the "don't touch that" button on Sur Kesh, Ash's hangover, Conrad Verner, interactions between Joker and EDI/Garrus and Mordin in both ME2 and ME3. This quest is also filled with these one liners and regardless of opinion, the tone was quite different from the rest of the game and indeed the entire trilogy. This is off course a very blunt concoction of the entire MEA dialogue but it made me think of the main quest of the ME3 Citadel DLC. Just about every mission and cut scene from then on has it's share of cheesy one liners and dialogue awkward to the mood of the situation. ![]() The game starts out with everything in a pretty much fucked up state but there is just no sense of urgency or seriousness about the circumstances. One of the critical points about the writing of MEA I've seen most often in forums/rewievs is the happy-go-lucky attitude of both the protagonist and the supporting cast.
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